Social networking fatigue, social media & networking opt-out
Gestural computing, kinetic devices
- Communications. Our thirst for chatter is insatiable.
1,250+ Communications, Media, Marketing & Enterprise Technology Trend Predictions For 2010, And Beyond1 January 2010
- Location tools proliferate within social networks.
- Social media will birth business media.
- Apps will finally make sense of Twitter
- Microsoft Wave will arrive, but it won’t be a tsunami.
- Facebook falls over itself one too many times and stunts its meteoric growth.
- Mobile net will flourish
- Outsourcing and virtual assistance will boom
- Black Hat continues to die and great content drives a thirst for education
- Design technology and SEO catch up with each other. <
- Social games overflow out of Facebook.
- Brand advertising starts to move online, boosting premium display, video and social media
- Direct Response Advertising becomes ever more efficient
- Finding Money and Saving Money online
- Real time web usage outpaces business models
- Community Engagement will become the Driver of Local Media
- Mobile + Local advertising = Penny Saver 2.0
- Mobile + Advertising + Pubsubhubbub = Alert systems
- Advertising as Content
- Everybody becomes a marketer, and some will become sales closers
- Everybody can become a traveling sales person
- Virtual socializing and Webinar ubiquity
- The grass roots Web
- The stream is more important than website
- Curation is the new syndication
- A new era of open soc
- TV Everywhere
- Connected TV
- Mobile Video
- Video Monetization
- Video Commerce and Marketing
- Online Video Platforms
- SaaS will continue to grow in acceptance and prevalence in the marketplace but – the term itself will fade in favor of “Cloud (insert your term).”
- Real business value in SaaS will continue to improve, be better understood and measured more explicitly.
- Service ecosystems will rise.
- New services will focus less on “doing it all from day one” and more on their roadmap.
- Integration requirements will drive standards for service-based communication and interaction.
- End-user clients and p